Cricket
Set Play
intermediate

Mastering the Calling System: Run Out Prevention Drill

Equip your batsmen with a clear, structured calling system to eliminate hesitation, improve running between wickets, and drastically reduce run outs.

Apr 16, 20266 min read25 min drill8 players
Mastering the Calling System: Run Out Prevention Drill

Equipment Needed

Cricket bats
Batting pads
Batting gloves
Helmets
Stumps (2 sets)
Marker cones
Practice balls

1. Overview

Running between the wickets is one of the most critical, yet frequently overlooked, aspects of a cricket partnership. Poor communication and hesitation lead directly to run outs, which can instantly shift the momentum of an innings. This set play and associated drills are designed to establish a concrete calling system between the striker and non-striker. By defining clear zones of responsibility and practicing decisive calling ('YES', 'NO', 'WAIT'), coaches can empower their players to run aggressively and safely. This resource provides a step-by-step framework to implement the 'Zone Calling System' and drill it effectively in your next net or middle practice session.

2. Setup

Tactical diagram

To run this set play effectively, you will need a standard 22-yard pitch or a marked-out equivalent on the outfield.

Equipment Needed:

  • 2 Cricket bats
  • Full batting gear for two players (pads, gloves, helmets)
  • 1 set of stumps at each end
  • 6-8 marker cones (to define fielding positions and backing-up zones)
  • A bucket of practice balls

Field Setup:
Set up the pitch with standard creases. Place marker cones to designate key fielding positions: Mid-On, Mid-Off, Cover, and Square Leg. Place two distinct cones 1-2 metres outside the non-striker's crease to define the optimal 'Backing Up' distance.

Player Positions:

  • B1 (Striker): Positioned at the batting crease, ready to face the delivery.
  • B2 (Non-Striker): Positioned at the bowling end, ready to back up.
  • Coach/Feeder: Positioned at the bowling crease to deliver underarm or overarm throwdowns.
  • Fielders (Optional): 2-4 players stationed at the coned fielding positions to field the ball and attempt run outs.

3. Step-by-Step Instructions

Part A: Understanding the Calling Zones

Before initiating the physical drill, gather your batsmen and explain the 'Zone Calling System'. The field is divided into three distinct areas of responsibility.

Tactical diagram 1

  1. Zone A (Striker's Call): Any ball hit straight down the pitch, behind square on the leg side, or directly behind the wicket. The striker (B1) has the best view and must make the call.
  2. Zone B (Shared Call): Balls hit square of the wicket on either the off or leg side (e.g., Cover or Square Leg). Both batsmen must assess the situation, but the player running towards the danger end usually takes precedence if there is doubt.
  3. Zone C (Non-Striker's Call): Any ball hit to the Mid-On or Mid-Off regions. The non-striker (B2) is facing the ball and the fielder, making them the best person to judge the run.

Part B: The Safe Running and Backing Up Drill

Once the zones are understood, move to the practical drill focusing on the non-striker's movement.

Tactical diagram 2

  1. The Set Position: The non-striker (B2) stands in their crease, bat grounded, watching the bowler's hand.
  2. The Walk In: As the bowler enters their delivery stride, B2 begins a slow walk forward.
  3. The Back Up: As the ball is released, B2 should be 1-2 metres out of their crease, bat still in hand, weight balanced and ready to sprint or turn back.
  4. The Call: The coach feeds a ball. The striker (B1) plays a controlled shot to a specific zone. The responsible batsman loudly calls "YES", "NO", or "WAIT".
  5. The Execution: If "YES", both batsmen sprint, ensuring they slide their bats across the crease line. If "NO", B2 immediately drops their center of gravity, turns, and grounds their bat back in the non-striker's crease.

Part C: Full Pressure Scenario

Incorporate fielders to simulate match pressure.

Tactical diagram 3

  1. Deploy Fielders: Place players at Mid-On, Cover, and Square Leg.
  2. Live Feed: The coach delivers the ball. The striker attempts to pierce the field.
  3. Dynamic Decision Making: The batsmen must use the zone system to call.
  4. Fielder Pressure: Fielders actively attack the ball and throw at the stumps (aiming for the base of the stumps or the wicket-keeper's gloves).
  5. Review: After every 6 deliveries, rotate the batsmen and briefly discuss any hesitation or poor calls.

4. Key Coaching Points

  • Loud and Clear Communication: Calls must be decisive and loud enough to be heard over fielders and crowd noise. There are only three acceptable calls: "YES", "NO", and "WAIT".
  • Watch the Ball, Not the Partner: Batsmen must keep their eyes on the ball and the fielder while running, relying on the verbal call rather than looking at their partner.
  • Run the First Run Hard: Always sprint the first run as if a second run is possible. Turn aggressively, grounding the bat past the crease line, and immediately look for the overthrow or misfield.
  • The Non-Striker's Back Up: The non-striker must leave the crease only after the ball is released to avoid being Mankaded, but must be moving forward to gain momentum.
  • Slide the Bat: Always slide the bat into the crease. Running the bat in the air costs crucial fractions of a second.

5. Common Mistakes

  • Silent Running: Batsmen assuming their partner knows what they are doing without verbalising a call.
  • Calling "Yeah" or "Maybe": Indecisive language leads to hesitation. Stick strictly to "YES", "NO", or "WAIT".
  • Ball Watching by the Striker: The striker hits the ball to Mid-Off and stands still watching it, instead of listening to the non-striker's call.
  • Lazy Backing Up: The non-striker remaining anchored in their crease until the ball is hit, losing the 1-2 metre advantage.
  • Turning Blind: Turning for a second run without locating where the ball has been fielded.

6. Variations & Progressions

  • The "Wait" Progression: Introduce the "WAIT" call. The striker hits the ball to a deep fielder. The call is "WAIT" while they assess the fielder's arm. The second call must then quickly be "YES" or "NO".
  • Pressure Cooker: Set a target of 10 runs off 6 balls. Fielders are allowed to close in. This forces aggressive running and tests the calling system under match-like pressure.
  • Handicap Running: To emphasize the importance of backing up, start the non-striker half a metre behind the crease to demonstrate how much harder it is to complete a tight run without proper backing up.

7. Age Adaptations

  • Under 8s / Under 10s: Keep it incredibly simple. Focus only on loud "YES" and "NO" calls. Use softer balls and remove the fielders initially to build confidence. Emphasize sliding the bat.
  • Under 12s / Under 14s: Introduce the Zone Calling System (A, B, C). Begin focusing heavily on the non-striker's backing up technique and the concept of the "WAIT" call.
  • Under 16s / Open: Full match simulation. Fielders should be applying maximum pressure. Coaches should strictly analyze response times and the quality of the turn for the second run.

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