Sideline Inbound: The 'Quick Strike' against Man-to-Man Defence
A highly effective sideline inbound play designed to create an immediate scoring opportunity at the rim against aggressive man-to-man pressure.

Equipment Needed
1. Overview
When facing aggressive man-to-man defence on a sideline inbound, simply getting the ball into play is not enough. The 'Quick Strike' is a targeted set play designed to punish overplaying defenders by creating an immediate scoring opportunity at the rim. This play is particularly effective when you need a quick basket late in the shot clock or immediately following a timeout to shift momentum.
By utilizing misdirection and a well-timed back-screen, this set forces the defence into difficult communication situations, often resulting in an open layup for your best cutter or an open jump shot for your point guard as a secondary option.
2. Setup
Equipment Required: 1 Basketball, half-court (FIBA 28m x 15m).
Player Positions:
- Player 1 (Point Guard): Positioned on the three-point line near the ball-side elbow.
- Player 2 (Shooting Guard): Positioned at the weak-side corner.
- Player 3 (Small Forward): Positioned at the strong-side corner near the inbounder.
- Player 4 (Power Forward): Positioned at the strong-side elbow (high post).
- Player 5 (Centre): The inbounder, positioned outside the sideline holding the ball.

3. Step-by-Step Instructions
- The Setup: The play begins with the inbounder (Player 5) slapping the ball to signal the start of the action.
- The Misdirection: Player 1 (Point Guard) takes two hard steps toward the inbounder to draw their defender's attention and create the illusion of a standard get-open cut.
- The Screen: Simultaneously, Player 4 (Power Forward) steps down from the high post to set a hard back-screen on Player 2's defender.
- The Primary Cut: Player 2 (Shooting Guard) sprints from the weak-side corner, cutting hard off Player 4's back-screen directly toward the strong-side block.
- The Inbound Pass: Player 5 reads the defence. If Player 2 is open on the cut, Player 5 delivers a crisp, two-handed overhead pass or a bounce pass leading Player 2 to the basket for the layup.
- The Secondary Option: If the defence switches or fights through the back-screen to deny Player 2, Player 1 cuts off a screen set by Player 3 at the top of the key. Player 5 can then pass to Player 1 for an open three-point attempt or to reset the offence.

4. Key Coaching Points
- Timing is Everything: The back-screen by Player 4 must occur exactly as Player 2 begins their cut.
- Sell the Fake: Player 1 must act as if they are the primary target initially.
- Screening Angle: Player 4 must set the screen squarely on the back or shoulder of Player 2's defender.
- Inbounder Patience: Player 5 must not rush the pass and must keep the secondary option in mind.
5. Common Mistakes
- Telegraphing the Pass: The inbounder stares down Player 2 the entire time.
- Slipping the Screen Too Early: Player 4 rolls before making solid contact.
- Curving the Cut: Player 2 rounds off their cut instead of a sharp, angular sprint.
6. Variations & Progressions
- The Slip Option: Player 4 slips the screen and dives to the basket if the defence switches.
- The Hand-Off: Player 2 continues through the paint to set up a dribble hand-off with Player 1.
7. Age Adaptations
- Under 10 / Under 12: Focus purely on the primary cut. Remove the secondary screening action.
- Under 14 / Under 16: Introduce the secondary option and the slip variation.
- Open / Advanced: Implement the full play with all variations and defensive reads.
