Mastering the Pick and Roll: High Screen Execution & Reads
Teach your players how to execute a flawless high pick and roll, forcing the defense into impossible decisions with this progressive read-and-react drill.

Equipment Needed
1. Overview
The pick and roll (PnR) is the foundation of modern basketball offense. This comprehensive drill focuses on the "High Pick and Roll" at the top of the key, emphasizing the critical timing between the ball-handler and the screener. It teaches players how to set a legal, bone-crushing screen, how to set up the defender before using the screen, and how to read the defensive coverage to make the right play. Use this drill when your team is struggling to create advantages in the half-court or when guards are failing to punish drop coverage or aggressive hedges.
2. Setup

Court Dimensions: Standard FIBA half-court (14m x 15m active area).
Players: Minimum of 5 players (can run 5-on-0 to start, then 5-on-5).
Equipment: 1 Basketball, 4 Cones (optional, for spacing reference).
Player Positions:
- Player 1 (Point Guard): Top of the key with the basketball.
- Player 5 (Center/Screener): Starts at the left or right elbow.
- Players 2, 3, & 4 (Spacers): Positioned wide on the wings and in the weak-side corner to stretch the defense.

3. Step-by-Step Instructions
- The Setup & Sprint: Player 1 initiates the play by dribbling toward the intended screen side to engage their defender. Simultaneously, Player 5 sprints from the elbow to set a flat or angled screen on Player 1's defender.
- The Setup Dribble: Player 1 must execute a setup dribble (a slight hesitation or crossover in the opposite direction) to freeze their defender and ensure they run directly into Player 5's screen.
- Shoulder-to-Hip Contact: As Player 1 comes off the screen, they must scrape their shoulder against Player 5's hip. This leaves zero space for the defender to squeeze through.
- The Roll: Immediately upon contact, Player 5 pivots and rolls hard to the basket, maintaining vision on the ball-handler.
- The Read: Player 1 comes off the screen aggressive, looking first to score, then reading the defensive big (x5).
- Read A: If x5 drops deep, Player 1 pulls up for the elbow jumper.
- Read B: If x5 steps up to stop the ball, Player 1 hits Player 5 on the roll.
- Read C: If the weak-side defense tags the roller, Player 1 throws the skip pass to the open shooter.

4. Key Coaching Points
- Wait for the Screen: The most common error is the guard leaving too early. The ball-handler MUST wait until the screener's feet are completely set.
- Sprint to Screen, Sprint to Rim: The screener must sprint to the screening location to catch the defense off guard, and roll with equal intensity to put pressure on the rim.
- Attack the Hips of the Big: When the guard comes off the screen, they should attack the outside hip of the defensive big. Make the big commit.
- Patience in the Pocket: The ball-handler needs to play with pace—fast to use the screen, then slow down to read the defense and deliver the pass.
5. Common Mistakes
- Slipping Too Early: Screeners slipping before making solid contact, rendering the screen ineffective and allowing the guard's defender to stay attached.
- Curving the Drive: The ball-handler bowing out wide after the screen instead of driving in a straight, aggressive line toward the basket.
- Lack of Spacing: Weak-side players drifting in toward the paint, bringing their defenders into the driving and passing lanes.

6. Variations & Progressions
- Progression 1: 2-on-2 Live: Start with just the guard and the big against two defenders. Force them to read the 2v2 coverage (Drop, Hedge, or Switch) without weak-side help.
- Progression 2: Add the Tag: Introduce a weak-side defender (x3) who must "tag" the rolling big. The guard must now read the tag and throw the skip pass.
- Variation: The Pop: Instead of rolling to the rim, Player 5 "pops" to the three-point line. This is excellent for teams with shooting bigs and punishes deep drop coverage.
7. Age Adaptations
- Under 10 / Under 12: Focus purely on the mechanics of setting a legal screen and waiting for the screen. Remove the complex reads; just have the guard drive and score or pass to the coach.
- Under 14: Introduce the roll. Teach the guard to make the simple pass if the big is open, or take the layup.
- Under 16 & Open: Implement the full read system against live, varied defensive coverages (Show, Blitz, Ice). Emphasize the speed of decision-making and advanced passing angles (pocket pass, hook pass).
