Football
Set Play
intermediate
under 14

Throw-In Play for Quick Advantage: The 'Wedge' Routine

Learn how to turn an attacking third throw-in into an immediate goal-scoring opportunity by using coordinated decoy runs and quick combinations.

May 17, 20265 min read15 min drill5 players
Throw-In Play for Quick Advantage: The 'Wedge' Routine

Equipment Needed

1 Football
Full-size pitch or scaled training area
Bibs (2 colors)

Overview

Throw-ins in the attacking third are often wasted opportunities. Many teams simply throw the ball down the line, resulting in a 50/50 challenge or immediate loss of possession. This set play, which we call the 'Wedge' Routine, is designed to create a numerical advantage and exploit the space left behind by defenders drawn to the initial movement.

By utilizing a sharp decoy run and a well-timed diagonal check, you can quickly transition from a static restart into a dynamic attacking phase, bypassing the first line of defense and delivering a dangerous cross or cutback into the penalty area.

Setup

  • Location: Attacking third, either touchline (diagrams show right touchline).
  • Equipment Needed: 1 Football, full-size pitch (100-110m x 64-75m) or appropriately scaled training area, bibs for two teams.
  • Player Positions:
    • Player 2 (Thrower): Needs a strong, accurate throw.
    • Player 7 (Decoy): Positioned 5m from the thrower, needs explosive acceleration.
    • Player 10 (Target Runner): Positioned 10m inside the pitch, needs good close control and vision.
    • Player 9 (Striker): Positioned centrally, ready to attack the near post.
    • Player 11 (Opposite Winger): Positioned wide on the far side, arriving late into the box.

Step-by-Step Instructions

Tactical diagram 1

Phase 1: The Setup and Decoy

  1. Trigger: The play begins when Player 2 (Thrower) raises the ball above their head with both hands. This is the visual cue for the movement to start.
  2. The Decoy Run: Player 7 sprints aggressively toward the thrower, curving their run slightly to drag the marking defender with them. This movement must look like a genuine attempt to receive a short throw.
  3. The Target Check: As Player 7 drags the defender out of position, Player 10 makes a sharp, diagonal run into the space vacated by Player 7. This run should be angled toward the corner of the penalty area.
  4. The Throw: Player 2 delivers a firm, flat throw to the feet or chest of Player 10. The throw must be paced so Player 10 can control it smoothly while moving.

Tactical diagram 2

Phase 2: The Execution

  1. The Turn: Player 10 receives the ball and immediately opens their body to face the goal, bypassing the initial defender who followed the decoy run.
  2. The Continuation: Player 7, after completing the decoy run, immediately spins and makes a penetrating run down the touchline or into the far post area, offering a passing option.
  3. Box Movement: Simultaneously, Player 9 makes a hard, near-post run to drag the center-backs, while Player 11 arrives late at the back post.
  4. The Final Ball: Player 10 assesses the options and delivers a cross to Player 9 (near post), a floated ball to Player 11 (far post), or plays a through ball to Player 7 who has continued their run.

Key Coaching Points

  • Timing is Everything: The trigger (ball over the head) must dictate the movement. If Player 10 runs too early, the space won't be open. If they run too late, the defender will recover.
  • Sell the Decoy: Player 7 must sprint with 100% effort. If the run is lazy, the defender will not follow, and the space for Player 10 will not materialize.
  • Quality of the Throw: The throw must be firm and flat. A loopy throw gives the defense time to adjust and challenge for the ball.
  • First Touch Direction: Player 10's first touch must take them aggressively toward the goal or into space, never backward toward the touchline.
  • Coordinated Box Runs: The runs from Players 9 and 11 must be synchronized with Player 10's touch. They should arrive in their zones exactly as the ball is ready to be delivered.

Common Mistakes

  • Static Starting Positions: Players standing still before the trigger makes them easy to mark. Encourage subtle movements before the explosive runs.
  • Throwing Down the Line: Throwers often default to throwing down the line if they panic. They must trust the routine and wait for the space to open.
  • Poor Spacing: If Player 10 starts too close to Player 7, the runs will cross, and the defenders will not be adequately separated. Maintain the 10m distance.
  • Forgetting the Continuation Run: Player 7 often stops after the decoy run. They must immediately transition into an attacking run to overload the defense.

Variations & Progressions

  • The Return Pass: If Player 10 is tightly marked upon receiving the ball, they can play a quick one-touch pass back to Player 2 (Thrower), who has stepped onto the pitch, to deliver a first-time cross.
  • The Dummy: Player 10 lets the ball run through their legs for Player 9, who has dropped slightly deeper, creating chaos in the penalty area.
  • Adding a Defender: In training, start with passive defenders and progress to full pressure to ensure the timing holds up under match conditions.

Age Adaptations

  • Under 8 - Under 10: Focus simply on the concept of one player moving to create space for another. Keep the throw-in distances shorter and don't worry too much about complex box runs.
  • Under 12 - Under 14: Introduce the specific triggers and the continuation run from the decoy player. Emphasize the quality of the throw and the first touch.
  • Under 16 - Open: Execute the full routine with all variations. Demand high-speed execution, precise timing, and ruthless finishing in the penalty area.

Grow Your Club

Streamline registrations, payments, and communications across all your teams.

Download on the App StoreGet it on Google Play
Explore Club Features

Built for Coaches

Manage your team, track progress, and run better practices with Vanta Sports coaching tools.

Download on the App StoreGet it on Google Play
Explore Coach Features