Rugby
Set Play
intermediate
under 16

Mastering the 22m Exit: The 'Iron Shield' Clearance Play

A comprehensive guide to executing a structured, low-risk exit strategy from your own 22, ensuring territorial gain and defensive stability.

Apr 17, 20265 min read20 min drill15 players
Mastering the 22m Exit: The 'Iron Shield' Clearance Play

Equipment Needed

Rugby balls (min 3)
Cones (for marking zones)
Tackle shields (optional for ruck simulation)

1. Overview

Exiting your own 22-metre area safely is one of the most critical aspects of modern rugby. The 'Iron Shield' clearance play is designed to provide a structured, low-risk method for teams to transition from deep defence into a neutral or attacking territorial position. When under pressure near your own try line, the primary objective is not to score, but to relieve pressure, gain territory, and reorganize the defensive line.

This set play focuses on creating a secure platform, executing a precise kick to touch or to compete, and ensuring an aggressive, coordinated chase. It is best utilized immediately following a turnover, a deep kick reception, or a defensive scrum/lineout inside the 22m zone.

2. Setup

Tactical diagram

To effectively run this set play in training, you will need the following setup:

  • Pitch Area: A standard 100m x 70m pitch, utilizing the area from the try line to the 10m line in one half.
  • Key Zones: The 'Danger Zone' (try line to 10m out) and the 'Exit Zone' (10m to 22m line).
  • Player Positions: Full 15-man setup, but specifically highlighting the roles of the Scrum Half (9), Fly Half (10), Fullback (15), and the Wings (11 & 14).

The forwards must establish a solid ruck or set-piece platform near the 22m line, providing clean, quick ball for the Scrum Half.

3. Step-by-Step Instructions

Phase 1: The Box Kick Trigger

Tactical diagram 1

  1. Platform Security: The forwards secure the ruck near the 22m line. The Scrum Half (9) assesses the defensive alignment.
  2. The Trigger: The Fly Half (10) drops deep (around 10m behind the ruck) to offer a kicking option. The Scrum Half (9) delivers a swift, accurate pass to the Fly Half.
  3. The Execution: The Fly Half (10) executes a high, diagonal box kick aiming for the left channel, ideally landing just outside the 22m line to ensure it can be contested or goes safely into touch.
  4. The Chase: Immediately upon the kick, the Fullback (15) and the Left Wing (11) initiate a hard, coordinated chase to compete for the ball or tackle the receiver instantly.

Phase 2: Lineout Variation — Maul & Wide Shift

Tactical diagram 2

  1. The Setup: Following a lineout on the 22m line, the forwards catch and immediately set a driving maul.
  2. The Drive: The maul drives forward and slightly infield, drawing in the opposition forwards and compressing the defensive line.
  3. The Release: Once momentum slows, the Scrum Half (9) extracts the ball and passes swiftly to the Fly Half (10).
  4. The Shift: The backline executes a rapid hands movement right: 10 to 12 to 13. The Outside Centre (13) then puts a grubber or chip kick into the space behind the rushing defence for the Fullback (15) to chase.

Phase 3: Scrum Exit — Decoy & Counter-Attack

Tactical diagram 3

  1. The Base: From a scrum on the 22m line, the Number 8 picks from the base to commit the opposing back row.
  2. The Decoy: The Scrum Half (9) passes to the Fly Half (10), who runs a hard, flat decoy line to fix the inside defenders.
  3. The Carry: The Fly Half (10) slips a short pass to the Inside Centre (12), who carries aggressively into the gap created by the decoy.
  4. The Counter: As the Inside Centre (12) makes the line break, they offload to the Fullback (15) accelerating through the 'Counter-Attack Corridor' up the middle of the pitch.

4. Key Coaching Points

  • Platform is Paramount: Without secure, quick ball from the forwards, any exit play will fail. Emphasize body height and aggressive clearing at the ruck.
  • Communication: The Scrum Half and Fly Half must communicate clearly regarding the type of kick and the target zone before the ball is played.
  • The Chase Line: A kick is only as good as the chase. Ensure the chasing players form a unified line, not a staggered stagger, to prevent the opposition from finding gaps.
  • Depth and Alignment: The Fly Half must ensure they are deep enough to execute the kick without being charged down, but flat enough to maintain territorial advantage.

5. Common Mistakes

  • Slow Ball: Forwards taking too long to secure the ruck, allowing the defence to set and rush the kicker.
  • Poor Kick Execution: Kicking directly to the opposition back three without sufficient hang time, leading to an immediate counter-attack.
  • Fragmented Chase: Chasers running at different speeds, creating dog-legs in the defensive line that the opposition can exploit.
  • Telegraphing the Play: The Fly Half standing too deep too early, making it obvious that a kick is coming and allowing the defence to drop back.

6. Variations & Progressions

  • Progression 1: Contestable vs. Touch: Train the Fly Half to recognize when to kick for touch (if the defence is deep) versus when to kick to compete (if the fullback is out of position).
  • Variation 1: The Scrum Half Box Kick: Instead of passing to the Fly Half, the Scrum Half executes a box kick directly from the base of the ruck, utilizing the forwards as a protective screen.
  • Variation 2: The Cross-Field Kick: If the defence heavily overloads the strong side, the Fly Half can execute a cross-field kick to the weak-side winger in space.

7. Age Adaptations

  • Under 10/12: Focus purely on securing the ball and executing a simple, safe pass to the Fly Half to kick to touch. Avoid complex decoy runs or maul variations.
  • Under 14/16: Introduce the coordinated chase and the concept of kicking to compete. Begin incorporating the maul variation from the lineout.
  • Open/Senior: Implement all phases, focusing on reading the defence, executing complex decoy lines, and transitioning rapidly from defence to attack.

Grow Your Club

Streamline registrations, payments, and communications across all your teams.

Download on the App StoreGet it on Google Play
Explore Club Features

Built for Coaches

Manage your team, track progress, and run better practices with Vanta Sports coaching tools.

Download on the App StoreGet it on Google Play
Explore Coach Features