Rugby
Drill
intermediate
under 16

Lineout Mastery: 5-Man Set Piece to First Phase Attack

Master the 5-man lineout with this comprehensive drill that links set-piece execution directly to first-phase attacking structures.

Jul 10, 20265 min read20 min drill12 players
Lineout Mastery: 5-Man Set Piece to First Phase Attack

Equipment Needed

4-6 Rugby balls
10 Cones
1 Tackle shield
1 Scrum cap

1. Overview

The lineout is arguably the most crucial attacking platform in modern rugby. This comprehensive drill focuses on a 5-man lineout structure, specifically training the transition from securing possession to launching a first-phase attack. It bridges the gap between isolated set-piece practice and live game scenarios.

Coaches will use this drill to develop timing between the hooker and jumpers, improve lifting technique under pressure, and ensure the scrum-half (9) and fly-half (10) receive quick, clean ball to initiate the attack.

2. Setup

Tactical diagram

Equipment Needed

  • 4-6 Rugby balls
  • 10 Cones (to mark defensive lines and attacking zones)
  • 1 Tackle shield (optional, for defensive pressure)
  • 1 Scrum cap (for the jumper, optional but recommended)

Pitch Setup

Set up on a standard rugby pitch (100m x 70m) or a marked training grid. Use the touchline, the 5-metre line, and the 15-metre line to establish the lineout channel. Place cones to mark the defensive offside line (10 metres back for non-participants) and the target zones for the backline.

Tactical diagram 1

Player Positions

  • Attacking Team (Red):
    • No. 2 (Hooker): Throwing in from the touchline.
    • No. 4 & No. 5 (Locks): Primary jumpers.
    • No. 6, No. 7, No. 8 (Back Row): Lifters and support.
    • No. 9 (Scrum-half): Positioned 2m behind the lineout to receive the ball.
    • No. 10, No. 12, No. 13 (Backs): Aligned in the backline zone.
  • Defending Team (Blue):
    • 3-4 players (e.g., D4, D5, D6) to act as opposition in the lineout (passive initially, then active).

3. Step-by-Step Instructions

  1. The Call: The lineout caller (usually No. 5) makes the play call (e.g., "Middle, Option A"). The forwards align in the basic 5-man formation between the 5m and 15m lines.
  2. The Movement: On the caller's trigger, the lifters (No. 6 and No. 8) step into position, creating a strong base. The jumper (No. 5) dips and explodes upward.
  3. The Throw: The Hooker (No. 2) throws a straight, flat pass to the apex of the jumper's reach. Timing is critical—the ball should arrive exactly as the jumper reaches maximum height.
  4. The Catch & Delivery: The jumper secures the ball with two hands, turns slightly toward the scrum-half (No. 9), and delivers a quick, downward pass (the "rip" or "pop").
  5. The First Phase: No. 9 receives the ball and immediately passes to No. 10, who attacks the defensive line or distributes to the centers (No. 12/13) in the designated Backline Zone.
  6. Reset: The forwards immediately reset for the next repetition, emphasizing speed between plays.

Tactical diagram 2

4. Key Coaching Points

  • Square Shoulders: The Hooker must keep their shoulders square to the touchline throughout the throwing motion to ensure a straight throw.
  • Strong Lifting Base: Lifters must get their feet close to the jumper, bend at the knees (not the back), and drive upward through their legs, locking their arms at full extension.
  • Jumper Core Tension: The jumper must maintain a tight core and "hollow body" position in the air to remain stable and maximize height.
  • Scrum-half Positioning: No. 9 must read the jump and position themselves perfectly to receive the ball without having to reach or adjust, enabling a rapid clearance pass.
  • Communication: Clear, concise calls and visual triggers are essential for perfect timing between the thrower and the jumping pod.

5. Common Mistakes

  • Telegraphing the Jump: Jumpers dipping too early or looking directly at their intended lifting spot, allowing the defense to read the play and contest.
  • Lifting with the Back: Lifters bending at the waist rather than the knees, resulting in a weak lift and potential injury.
  • Looping Throws: The Hooker throwing a looping, slow ball rather than a flat, direct dart, giving the opposition time to compete in the air.
  • Static Scrum-half: No. 9 standing flat-footed and waiting for the ball to come down, rather than anticipating the delivery and moving onto the ball.

6. Variations & Progressions

  • Progression 1: Active Defense. Introduce 2-3 active defenders (with tackle shields) who attempt to disrupt the lift or sack the jumper upon landing. This increases pressure and forces quicker execution.
  • Progression 2: The Driving Maul. Instead of delivering off the top to No. 9, the jumper brings the ball down, and the lifters immediately bind to form a driving maul (Option B in Diagram 2).
  • Variation 1: Front Peel. The Hooker throws short to No. 4 at the front, who immediately peels around the front of the lineout, supported by No. 9 (Option C in Diagram 2).

Tactical diagram 3

7. Age Adaptations

  • Under 14s: Focus heavily on the mechanics of the throw and the jump without lifting (if lifting is restricted by local union rules). Emphasize the timing of the run and the throw.
  • Under 16s: Introduce basic lifting techniques focusing purely on safety and core stability. Use lighter, passive opposition.
  • Open/Senior: Full contact, fully contested lineouts with complex movement patterns (dummy jumps, switching positions) before the throw.

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