Basketball
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The Hammer: Elite End-of-Game Baseline Out-of-Bounds Play

Master the 'Hammer' action to generate a wide-open corner three-pointer with the game on the line.

Jun 7, 20264 min read15 min drill5 players
The Hammer: Elite End-of-Game Baseline Out-of-Bounds Play

Equipment Needed

1 Basketball
Half-court setup

1. Overview

The "Hammer" is an elite end-of-game baseline out-of-bounds (BLOB) play designed to generate an open three-point shot with under 3 seconds remaining on the clock. This set play leverages a strong-side decoy action to force defensive rotation, while a weak-side flare screen (the "Hammer" screen) frees up your best shooter in the weak-side corner. It is highly effective when the defense is overplaying the inbound pass or aggressively fronting the primary options on the strong side.

2. Setup

  • Equipment: 1 Basketball, half-court setup (28m x 15m FIBA dimensions).

Tactical diagram

  • Player Positions:
    • Inbounder (IB): Positioned out of bounds on the baseline, directly under the basket.
    • Player 1 (PG): Positioned at the top of the key near the half-court line.
    • Player 2 (SG - Primary Shooter): Positioned on the right wing near the three-point line.
    • Player 3 (SF - Secondary Option): Positioned on the left wing near the three-point line.
    • Player 4 (PF - Screener): Positioned at the right elbow of the key.
    • Player 5 (C - Safety/Decoy): Positioned at the left block.

Tactical diagram 1

3. Step-by-Step Instructions

  1. The Decoy Cut: As the referee hands the ball to the inbounder (IB), Player 1 (PG) sprints hard from the top of the key toward the right wing, demanding the ball. This action is designed to draw the defense's attention to the strong side.
  2. The Safety Roll: Simultaneously, Player 5 (C) rolls from the left block across the lane to the right block, acting as a safety outlet in case the primary options are covered.
  3. The Hammer Screen: Player 4 (PF) immediately sets a hard flare screen on the defender guarding Player 2 (SG) on the right wing.
  4. The Hammer Cut: Player 2 (SG) uses the screen set by Player 4, curling sharply behind the three-point line and sprinting toward the weak-side (left) corner.
  5. The Secondary Option: Player 3 (SF) flashes from the left wing toward the left elbow, providing a secondary passing lane if the corner pass is contested.
  6. The Pass and Shot: The Inbounder (IB) reads the defense. If the Hammer screen is successful, IB delivers a crisp, on-target pass to Player 2 (SG) in the left corner for a catch-and-shoot three-pointer.

Tactical diagram 2

4. Key Coaching Points

  • Screening Angle: Player 4 must set the screen at the correct angle to completely blindside Player 2's defender, ensuring a clean release to the corner.
  • Timing is Everything: The pass must be delivered exactly as Player 2 arrives in the corner. If the pass is late, the defense will have time to recover and contest the shot.
  • Selling the Decoy: Player 1 must aggressively sell the decoy cut, calling for the ball and sprinting hard to force the defense to shift their focus to the strong side.
  • Inbounder Vision: The inbounder must have excellent court vision and the ability to throw a precise, skip pass over the defense to the weak-side corner.

5. Common Mistakes

  • Weak Screening: If Player 4 sets a soft or poorly angled screen, Player 2's defender will easily fight through and contest the shot.
  • Telegraphing the Pass: If the inbounder stares down the weak-side corner, the defense will anticipate the pass and intercept it. The inbounder must use their eyes to manipulate the defense.
  • Rushing the Shot: Player 2 must catch the ball in rhythm and maintain proper shooting mechanics, rather than rushing the release due to the expiring clock.

6. Variations & Progressions

  • Slip the Screen: If the defense aggressively switches on the Hammer screen, Player 4 can slip the screen and dive hard to the basket for an easy layup.
  • Long Bomb Variation: For full-court situations with less than 2 seconds remaining, move the inbounder to the opposite baseline and run a similar action, requiring a long baseball pass to the attacking end.

Tactical diagram 3

7. Age Adaptations

  • Under 12s: Simplify the play by focusing on a basic screen away from the ball. Ensure the pass is shorter and less complex.
  • Under 14s/16s: Introduce the full Hammer action, focusing heavily on the timing of the screen and the quality of the pass.
  • Open/Advanced: Incorporate multiple reads and counters, such as slipping the screen or utilizing a secondary flare screen for Player 3.

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