Cricket
Fielding Relay and Throwing Accuracy Drill
Boost your team's fielding fitness and throwing precision with this dynamic relay drill that combines conditioning, communication, and accurate returns.
What you need
Cones, Balls
Setup
- Area: Mark out a rectangular grid approximately 30m long x 15m wide on a flat grass or artificial surface. Use cones to designate a throwing line at one end and a target zone at the other.
- Players: Minimum 8 players (can be adapted for larger groups). Divide into two even teams of 4+ players each. If numbers are uneven, one team can have an extra player who rotates.
- Equipment: 2 cricket balls (or tennis balls for younger groups), 6-8 cones, 2 stumps (or a target cone) placed at the far end for accuracy aiming.
- Set-up:
- Place two sets of stumps (or single stump) 25-30m apart, directly opposite each other.
- Position a cone 5m behind each set of stumps as the relay start/finish point.
- Each team lines up single file behind their starting cone, with the first player holding a ball.
- The drill is a relay race: players must run to the stumps, throw at a target, retrieve, and return.
Step-by-Step Instructions
- Starting Position: On the coach's whistle, the first player from each team sprints from the starting cone to a designated throwing mark (e.g., a cone 5m from the stumps).
- Field and Throw: At the throwing mark, the player picks up a stationary ball (placed there beforehand) and attempts to hit the stumps (or target cone) with an overarm throw.
- Retrieve and Return: Whether they hit or miss, the player retrieves the ball, runs back to the throwing mark, and then sprints to the back of their team's queue, handing the ball to the next player (or placing it in a bin).
- Next Player: The next player repeats the sequence. The relay continues until all players have completed the circuit.
- Scoring: Teams earn 1 point for each successful hit on the stumps. Deduct 1 point for a throw that misses the target zone entirely (e.g., goes wide). The team with the most points after all players have gone wins.
- Rotation: After one round, swap the throwing and receiving ends to work on throwing from different angles and distances.
Coaching Points
- Ready Position: Emphasise a balanced, athletic stance before throwing – feet shoulder-width apart, weight on the balls of the feet, and eyes on the target.
- Throwing Technique: Focus on a consistent overarm action: lead with the non-throwing arm, rotate hips and shoulders, and follow through towards the target. Encourage a quick release.
- Accuracy over Power: Remind players that hitting the stumps is more important than throwing hard. Encourage aiming at the base of the stumps.
- Communication: In relay variations, players should call for the ball and communicate clearly to avoid collisions.
- Intensity: Maintain high work rate – this is a conditioning drill, so players should sprint between stations and minimise rest time.
- Fielding Position: When retrieving, approach the ball at speed, get body behind it, and use a low, balanced position to pick up and throw in one motion.
Common Mistakes
- Poor Throwing Technique: Players may sacrifice technique for speed, leading to wild throws. Correct by slowing down the action initially and reinforcing proper mechanics.
- Not Backing Up Throws: In relay variations, players often forget to back up the throw, leading to lost balls and wasted time. Emphasise that every throw must be backed up.
- Standing Still After Throw: Players may admire their throw instead of immediately retrieving the ball. Coach them to always follow their throw and be ready for the next action.
- Inaccurate Aim: Throwing at the top of the stumps rather than the base. Remind them to aim low.
- Lack of Intensity: Some players may jog instead of sprint, reducing the conditioning benefit. Use a stopwatch or competition to keep intensity high.
Progressions & Variations
- Progression 1 – Increase Distance: Move the throwing mark further back (e.g., 10-15m from stumps) to challenge throwing power and accuracy.
- Progression 2 – Underarm Pick-up and Throw: For younger or less experienced players, allow an underarm throw or a one-bounce throw to build confidence.
- Progression 3 – Relay with Two Balls: Each team uses two balls, so two players go simultaneously, requiring communication and backing up.
- Variation 1 – Target Zone: Instead of stumps, place a cone or a small target (e.g., a bucket) and award points for hitting it. This can be used for younger age groups.
- Variation 2 – Moving Target: A coach stands near the stumps and moves a target (e.g., a cone on a stick) side to side, forcing players to adjust their aim.
- Variation 3 – Team Relay with Batting: Incorporate a batsman who runs between the wickets after each throw, adding a game-like scenario.
- Variation 4 – Left/Right Handed: For advanced groups, require players to throw with their non-dominant hand to develop ambidexterity.
Coaching Tips for Success:
- Keep groups small to maximise repetitions.
- Use a whistle or command to start each rep to ensure fair competition.
- Rotate players through different positions (throwing, backing up, retrieving) to develop all-round fielding skills.
- Encourage vocal support from teammates to build team spirit.
- Adjust distances based on age and skill level – younger players may need shorter distances and lighter balls.
Safety Considerations:
- Ensure the area is clear of obstacles and other groups.
- Players should be aware of others when retrieving balls.
- Use appropriate balls (soft balls for juniors) to prevent injury.
- Warm up thoroughly before starting the drill.
This drill is ideal for pre-season conditioning or as a high-intensity fielding session. It combines physical conditioning with technical skill development, making it a staple for any cricket training program.
