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Cricket

Lightning Between the Wickets: Speed & Agility Circuit

Develop explosive running, sharp turning, and smart communication to steal extra runs and pressure fielders. This conditioning drill turns basic running into a competitive, game-realistic skill.

Drill · intermediate · 20 min · 8 players · Sep 22, 2026

Lightning Between the Wickets: Speed & Agility Circuit

What you need

Cones, Balls, Bats, Stopwatch, Stumps

Setup

  • Area: Mark out a 20-meter straight running channel on a flat, safe surface (grass or indoor court). Use cones to designate the crease lines at each end.
  • Equipment: 6 cones (or markers), 2 cricket bats, 4 balls, 1 stopwatch, 2 sets of stumps (optional).
  • Players: 8+ (ideal for groups of 8–12). Divide into two equal teams. If odd numbers, one player acts as a feeder/coach.
  • Groups: Teams line up behind the starting crease. Each team has one batter at a time; the rest wait in line.
  • Safety: Ensure the surface is clear of debris. Players should wear appropriate footwear (trainers or spikes).

Step-by-Step Instructions

  1. Warm-up (3 mins): Jog 2 lengths, then dynamic stretches: high knees, butt kicks, lateral shuffles, and 5 practice turns (plant and pivot) at each crease.
  2. Explain the drill (2 mins): The objective is for the batting pair to complete as many safe runs as possible in 30 seconds. A "run" is completed when both batters ground their bat behind the opposite crease. The drill simulates running between the wickets: calling, turning, and backing up.
  3. Set up teams (1 min): Team A bats first. Two players from Team A step to opposite creases. One is the striker (with bat), the other is the non-striker (with bat). The rest of Team A waits behind the striker's crease. Team B spreads out as fielders: two at each crease (one backup, one collector) and two in the middle to return balls.
  4. Start the drill (30 seconds): On the coach's whistle, the striker runs to the non-striker's end while the non-striker runs to the striker's end. They must touch their bat behind the crease line at each end. The coach (or a feeder) rolls a ball to a fielder who returns it to the crease. The batters continue running, turning sharply at each crease, until the whistle blows.
  5. Scoring: Each completed run (both batters safely grounding bats at opposite ends) = 1 point. If a batter fails to ground the bat, that run does not count. If a run-out occurs (fielder hits stumps with ball before batter grounds bat), the pair loses 2 points and must reset.
  6. Rotate: After 30 seconds, Team A's pair rests. Team B's first pair bats. Continue until all players have batted twice (or as time allows). Total team score determines the winner.
  7. Cool-down (3 mins): Light jog, static stretching for hamstrings, quads, calves.

Coaching Points

  • Low, powerful body position: Stay low when turning—drop the hips, bend the knees, and lean into the turn. This generates explosive push-off.
  • Bat in the correct hand: When running, hold the bat in the hand nearest the turn (e.g., right hand if turning left) so you can extend it to ground it without slowing down.
  • Call loud and early: The striker calls "Yes!" or "No!" immediately. The non-striker must respond "Yes!" or "Wait!" to confirm. Use "Yes, one!" or "Two!" to indicate the number of runs.
  • Back up: The non-striker should start walking in as the bowler releases (in a game) or, in this drill, begin moving forward as the striker starts running, to reduce the distance.
  • Ground the bat: Always slide the bat behind the crease—do not jump or stab. A smooth, low slide is fastest and safest.
  • Turn in a straight line: After turning, run in a straight line to the next crease. Avoid drifting wide.
  • Communication under fatigue: Keep calling even when tired. Fatigue leads to mistakes; emphasize focus.

Common Mistakes

  • Standing upright on turns: Slows momentum and increases risk of slipping. Fix: Practice turn drills with a low centre of gravity.
  • Not grounding the bat: Batter runs through without touching bat down. Fix: Place a cone just behind the crease; players must touch it with the bat.
  • Late or quiet calls: Leads to collisions or missed runs. Fix: Use a "call before you move" rule—no step until the call is made.
  • Running on heels: Reduces speed and agility. Fix: Emphasize running on the balls of the feet.
  • Ignoring the non-striker: Both must run; some players forget to back up. Fix: Pair players of similar speed and remind them to work as a unit.
  • Cutting corners too tight: Causes collisions or missed crease. Fix: Mark a turning arc with cones; players must go around the outside.

Progressions & Variations

  • Progression 1: Two-run turns. Instead of continuous running, batters must complete two runs (down and back) as fast as possible. Time each pair. This emphasizes sharp turning and acceleration.
  • Progression 2: Random call. Coach shouts "One!" or "Two!" at random intervals; batters must react and complete the called number of runs before the next call. Improves decision-making under pressure.
  • Progression 3: Field pressure. Add a fielder with a ball who tries to run out the batter at either end. Batters must judge whether to take an extra run. Increases game realism.
  • Variation: Back-up drill. Non-striker starts 2 meters behind the crease and must sprint to the crease as the striker runs. This trains backing up and explosive starts.
  • Variation: Team relay. Teams compete in a relay: each player runs one length, turns, and hands bat to next player. First team to finish wins. Focus on speed and clean turns.
  • Variation: Weighted vest. Advanced players wear a light weighted vest (5–10% body weight) to increase conditioning load. Ensure safety and proper technique.

Coaching Tips:

  • Keep groups small for maximum repetitions.
  • Use a stopwatch to track improvement.
  • Encourage loud communication—it builds team chemistry.
  • Modify distances for younger players (e.g., 15 meters).
  • Always prioritise safety: no diving, no head-first slides.