Cricket
Lightning Between the Wickets: Speed & Agility Circuit
Develop explosive running, sharp turning, and smart communication to steal extra runs and pressure fielders. This conditioning drill turns basic running into a competitive, game-realistic skill.

What you need
Cones, Balls, Bats, Stopwatch, Stumps
Setup
- Area: Mark out a 20-meter straight running channel on a flat, safe surface (grass or indoor court). Use cones to designate the crease lines at each end.
- Equipment: 6 cones (or markers), 2 cricket bats, 4 balls, 1 stopwatch, 2 sets of stumps (optional).
- Players: 8+ (ideal for groups of 8–12). Divide into two equal teams. If odd numbers, one player acts as a feeder/coach.
- Groups: Teams line up behind the starting crease. Each team has one batter at a time; the rest wait in line.
- Safety: Ensure the surface is clear of debris. Players should wear appropriate footwear (trainers or spikes).
Step-by-Step Instructions
- Warm-up (3 mins): Jog 2 lengths, then dynamic stretches: high knees, butt kicks, lateral shuffles, and 5 practice turns (plant and pivot) at each crease.
- Explain the drill (2 mins): The objective is for the batting pair to complete as many safe runs as possible in 30 seconds. A "run" is completed when both batters ground their bat behind the opposite crease. The drill simulates running between the wickets: calling, turning, and backing up.
- Set up teams (1 min): Team A bats first. Two players from Team A step to opposite creases. One is the striker (with bat), the other is the non-striker (with bat). The rest of Team A waits behind the striker's crease. Team B spreads out as fielders: two at each crease (one backup, one collector) and two in the middle to return balls.
- Start the drill (30 seconds): On the coach's whistle, the striker runs to the non-striker's end while the non-striker runs to the striker's end. They must touch their bat behind the crease line at each end. The coach (or a feeder) rolls a ball to a fielder who returns it to the crease. The batters continue running, turning sharply at each crease, until the whistle blows.
- Scoring: Each completed run (both batters safely grounding bats at opposite ends) = 1 point. If a batter fails to ground the bat, that run does not count. If a run-out occurs (fielder hits stumps with ball before batter grounds bat), the pair loses 2 points and must reset.
- Rotate: After 30 seconds, Team A's pair rests. Team B's first pair bats. Continue until all players have batted twice (or as time allows). Total team score determines the winner.
- Cool-down (3 mins): Light jog, static stretching for hamstrings, quads, calves.
Coaching Points
- Low, powerful body position: Stay low when turning—drop the hips, bend the knees, and lean into the turn. This generates explosive push-off.
- Bat in the correct hand: When running, hold the bat in the hand nearest the turn (e.g., right hand if turning left) so you can extend it to ground it without slowing down.
- Call loud and early: The striker calls "Yes!" or "No!" immediately. The non-striker must respond "Yes!" or "Wait!" to confirm. Use "Yes, one!" or "Two!" to indicate the number of runs.
- Back up: The non-striker should start walking in as the bowler releases (in a game) or, in this drill, begin moving forward as the striker starts running, to reduce the distance.
- Ground the bat: Always slide the bat behind the crease—do not jump or stab. A smooth, low slide is fastest and safest.
- Turn in a straight line: After turning, run in a straight line to the next crease. Avoid drifting wide.
- Communication under fatigue: Keep calling even when tired. Fatigue leads to mistakes; emphasize focus.
Common Mistakes
- Standing upright on turns: Slows momentum and increases risk of slipping. Fix: Practice turn drills with a low centre of gravity.
- Not grounding the bat: Batter runs through without touching bat down. Fix: Place a cone just behind the crease; players must touch it with the bat.
- Late or quiet calls: Leads to collisions or missed runs. Fix: Use a "call before you move" rule—no step until the call is made.
- Running on heels: Reduces speed and agility. Fix: Emphasize running on the balls of the feet.
- Ignoring the non-striker: Both must run; some players forget to back up. Fix: Pair players of similar speed and remind them to work as a unit.
- Cutting corners too tight: Causes collisions or missed crease. Fix: Mark a turning arc with cones; players must go around the outside.
Progressions & Variations
- Progression 1: Two-run turns. Instead of continuous running, batters must complete two runs (down and back) as fast as possible. Time each pair. This emphasizes sharp turning and acceleration.
- Progression 2: Random call. Coach shouts "One!" or "Two!" at random intervals; batters must react and complete the called number of runs before the next call. Improves decision-making under pressure.
- Progression 3: Field pressure. Add a fielder with a ball who tries to run out the batter at either end. Batters must judge whether to take an extra run. Increases game realism.
- Variation: Back-up drill. Non-striker starts 2 meters behind the crease and must sprint to the crease as the striker runs. This trains backing up and explosive starts.
- Variation: Team relay. Teams compete in a relay: each player runs one length, turns, and hands bat to next player. First team to finish wins. Focus on speed and clean turns.
- Variation: Weighted vest. Advanced players wear a light weighted vest (5–10% body weight) to increase conditioning load. Ensure safety and proper technique.
Coaching Tips:
- Keep groups small for maximum repetitions.
- Use a stopwatch to track improvement.
- Encourage loud communication—it builds team chemistry.
- Modify distances for younger players (e.g., 15 meters).
- Always prioritise safety: no diving, no head-first slides.
