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Cricket

Run Out Prevention & Calling System Circuit

A dynamic conditioning drill that sharpens running between the wickets, communication, and decision-making to prevent run outs and build a reliable calling system.

Set play · intermediate · 20 min · 8 players · Sep 13, 2026

Run Out Prevention & Calling System Circuit

What you need

Cones, Balls, Stumps, Bats, Stopwatch, Whistle

Setup

  • Area: Mark out a 22-yard pitch or a 20m x 10m grid on a flat surface. Use cones to designate two batting creases (safe zones) at each end.
  • Players: 8 players minimum. Divide into two groups of four. Each group stations at opposite ends of the pitch.
  • Equipment: 4 sets of stumps (or cones) at each end, 6 cricket balls, 8 cones, 2 bats, stopwatch, whistle.
  • Roles:
    • Two batters (one at each end) start in the safe zone.
    • Two fielders (one at each end) stand 5 metres to the side of the stumps, ready to receive a throw.
    • One coach or player acts as feeder, standing at mid-pitch with a ball.
    • Remaining players wait in line at each end for their turn.
  • Safety: Ensure no loose balls on the ground. Batters must wear helmets if using a hard ball; tennis balls are recommended for younger groups.
  • Objective: Complete as many safe runs as possible in 90 seconds while practicing loud, early calls and sharp turns. Any run out results in a 5-second penalty added to the team’s time.

Step-by-Step Instructions

  1. Start Position: Batter A stands at the striker’s end, bat in hand, behind the crease. Batter B stands at the non-striker’s end. Fielders are positioned 5 metres away from the stumps at each end, ready to throw.
  2. Feeder Action: The coach rolls or throws a ball gently towards the striker’s end. Batter A plays a soft push into the off-side gap (or simply taps the ball) and immediately calls “YES” or “NO” based on where the ball goes.
  3. Calling System:
    • The striker calls first for any ball hit in front of the wicket.
    • The non-striker calls for any ball hit behind the wicket.
    • Use “YES”, “NO”, or “WAIT” (if unsure). Calls must be loud, early, and decisive.
  4. Running Mechanics:
    • On “YES”, both batters sprint to the opposite crease.
    • The non-striker must back up 2–3 metres as the bowler releases (simulated by the feeder) and be ready to run.
    • Batters turn by planting the inside foot near the crease line, lowering the centre of gravity, and pushing off explosively.
    • They must ground the bat behind the crease line.
  5. Fielding & Throw: The fielder at the receiving end collects the ball (fed by the coach or a backup player) and attempts a run out at either set of stumps. Fielders must aim to hit the stumps directly or throw to the keeper’s end.
  6. Rotation: After each run or run-out attempt, batters swap ends. After 90 seconds, the group rotates: batters become fielders, fielders become feeders, and waiting players become batters. Repeat for 3–4 rounds.
  7. Scoring: Each completed run = 1 point. Each run out = -2 points. Teams compete to achieve the highest net score. Coaches track calls: every unclear or late call results in a warning; three warnings = 1-point deduction.

Coaching Points

  • Loud, Early Calls: The call must be heard by both batters and the fielders. Use “YES”, “NO”, “WAIT”. Never call “YES” and then change to “NO” – this causes collisions and run outs.
  • Backing Up: Non-strikers must walk in as the ball is released, staying 2–3 metres behind the crease. This gives a head start and reduces the distance to the other end.
  • Turn Technique: Approach the crease at speed, plant the inside foot, drop the hips, and drive off. Keep the bat in the hand closest to the ground to slide it in.
  • Communication Under Pressure: Batters should make eye contact after every run and confirm the next call. If unsure, both batters should look to the coach or captain for a signal.
  • Fielding Awareness: Fielders should anticipate the throw and back up the stumps. They must call “MINE” or “YOURS” to avoid collisions.
  • Conditioning Element: This drill is high-intensity; encourage short, sharp bursts. Proper warm-up is essential.

Common Mistakes

  • Late or Quiet Calls: Batters often call after they have already started running, leading to confusion. Emphasise calling before moving.
  • Watching the Ball: Batters admire their shot instead of immediately looking for the run. Coach them to “play, call, run”.
  • Poor Turn: Batters slow down too early or turn wide, losing valuable seconds. Practice the plant-and-drive technique.
  • Not Backing Up: Non-strikers stay flat-footed, reducing their reaction time. Remind them to walk in with the bowler.
  • Fielders Throwing to the Wrong End: Fielders must know which end the batters are running to and throw accordingly. Use the “keeper’s end” or “striker’s end” call.
  • Ignoring the Second Run: Batters often stop after one run even when a second is available. Encourage them to assess the field and push for twos.

Progressions & Variations

  • Progression 1 – Live Bowler: Replace the feeder with a live bowler (or bowling machine) to add realism. Batters face a variety of deliveries and must react to the actual ball.
  • Progression 2 – Two-Run Focus: Set a rule that only two runs count (singles are not scored). This forces batters to judge the field and run hard for the second.
  • Progression 3 – Pressure Fielding: Add two additional fielders who actively try to run out the batters. This increases the intensity and decision-making speed.
  • Variation 1 – Silent Calls: Batters use only hand signals (e.g., open palm for “YES”, closed fist for “NO”) to develop non-verbal communication. Useful for noisy environments.
  • Variation 2 – One-Batter Rule: Only one batter runs at a time; the other stays at the crease. This isolates running technique and fitness.
  • Variation 3 – Time Trial: Each pair gets 60 seconds to score as many runs as possible. The pair with the highest score wins. This adds a competitive edge.
  • Variation 4 – Wet Ball: Use a wet ball to simulate slippery conditions, forcing batters to be more careful with their turns and fielders to throw accurately.