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Football

Near-Post Corner Kick: The Decoy and Strike

Master the near-post corner kick with this comprehensive set play designed to draw defenders away and create a high-percentage scoring opportunity.

Set play · intermediate · 15 min · 7 players · Aug 10, 2026

Near-Post Corner Kick: The Decoy and Strike

What you need

6+ Footballs, Full-sized goal, Cones/Markers

1. Overview

The near-post corner kick is a highly effective set play designed to exploit the space between the six-yard box and the near post. By utilizing coordinated decoy runs, the attacking team creates a clear channel for a designated target player to attack the ball aggressively. This routine is particularly useful against teams employing a zonal marking system or those susceptible to quick, decisive movements inside the penalty area.

2. Setup

Tactical diagram

Pitch Dimensions: Standard football pitch (100-110m x 64-75m).
Equipment Needed: Minimum of 6 balls, full-sized goal, cones or markers for positioning.
Player Positions:

  • Corner Taker (W/FB): An out-swinging delivery (right-footed from the right corner, left-footed from the left corner) is preferred for a better angle, though an in-swinger can also be effective if delivered with pace.
  • Target Player (CB/ST): Typically a strong header of the ball, positioned centrally or slightly towards the far post initially.
  • Decoy Runners (CB, CM, W): 3-4 players positioned in a cluster around the penalty spot or far post.
  • Edge of Box Support (CM/FB): 1-2 players positioned just outside the penalty area to secure second balls and prevent counter-attacks.

Tactical diagram 1

3. Step-by-Step Instructions

  1. The Signal: The corner taker signals the play (e.g., raising one arm) to ensure all players are synchronized.
  2. The Setup: The attacking players form a cluster around the penalty spot, creating confusion for the defending team.
  3. The Trigger: As the corner taker begins their run-up, the movement initiates.
  4. The Decoy Runs: The decoy runners (Players 3, 4, 5) make explosive runs towards the far post and the center of the six-yard box, dragging defenders with them and vacating the near-post zone.
  5. The Target Run: Simultaneously, the Target Player (Player 2) breaks aggressively towards the near post, timing their run to meet the ball just outside the six-yard box.
  6. The Delivery: The corner taker delivers a driven, flat cross to the near-post area, aiming for a height between the chest and head.
  7. The Finish: The Target Player attacks the ball, aiming to either flick it towards the far post or power a header directly on goal.
  8. The Second Phase: Players on the edge of the box (Players 6, 7) must be ready to react instantly to any clearances or rebounds.

Tactical diagram 2

4. Key Coaching Points

  • Timing is Everything: The Target Player must not arrive too early; they should be attacking the ball at pace, not waiting for it.
  • Quality of Delivery: The cross must be driven and flat. A loopy, high cross allows the goalkeeper or defenders to react and clear the danger.
  • Commitment to Decoy Runs: The decoy runners must sprint as if they are the intended target to genuinely pull defenders out of position.
  • Aggressive Finishing: The Target Player must be fully committed to winning the header, showing bravery and determination.

5. Common Mistakes

  • Poor Delivery: Overhitting the cross past the near post or failing to clear the first defender.
  • Static Movement: Players standing still before the kick, making it easy for defenders to track them.
  • Arriving Too Early: The Target Player reaching the near post before the ball, losing their momentum and advantage.
  • Lack of Edge Support: Failing to position players outside the box, leaving the team vulnerable to a quick counter-attack if the ball is cleared.

6. Variations & Progressions

  • The Flick-On: Instead of shooting, the Target Player flicks the ball across the face of the goal for a teammate arriving at the far post.
  • Short Corner Option: Start with a short pass to draw out a defender, changing the angle of the delivery and disrupting the defensive setup before executing the near-post run.
  • Double Target: Have two players make staggered runs to the near post to increase the chances of winning the first contact.

7. Age Adaptations

  • Under 10s / Under 12s: Focus primarily on the quality of the delivery and basic movement. Simplify the decoy runs to just one or two players.
  • Under 14s / Under 16s: Introduce more complex timing and the flick-on variation. Emphasize the importance of aggressive, committed runs.
  • Open / Senior: Execute the full routine with precise timing, incorporating variations based on pre-match scouting of the opponent's defensive setup.