Rugby
Set Play
intermediate

Box Kick Chase & Press Play: Dominating the Transition

Master the art of the box kick and subsequent chase to pin the opposition in their 22 and force critical turnovers.

Jun 12, 20264 min read20 min drill10 players
Box Kick Chase & Press Play: Dominating the Transition

Equipment Needed

4-5 Rugby balls
Cones
Tackle shields

1. Overview

The Box Kick Chase and Press is a fundamental transition play used to relieve pressure, exit your own half, and immediately apply defensive pressure on the opposition. When executed correctly, a high, hanging box kick from the scrum-half (9) allows the chase line to advance and compete for the ball in the air, or tackle the receiver man-and-ball. This play forces the opposition to play from deep within their own territory, often leading to a knock-on, a penalty, or a rushed clearance kick that gives your team an attacking lineout.

2. Setup

  • Equipment Needed: 4-5 Rugby balls, cones to mark the landing zone (Press Zone), tackle shields (optional for contact variations).
  • Pitch Setup: Use a full 100m x 70m pitch or mark out a 40m x 40m grid representing the middle of the field to the opposition 22m line.
  • Player Positions:
    • Scrum-half (9): Positioned at the base of the ruck.
    • Forwards (1-5): Securing the ruck and forming a protective caterpillar if necessary.
    • Chasers (11, 14, 15): Positioned flat and onside, ready to sprint.
    • Support (6, 7): Positioned slightly deeper as the second wave.

Tactical diagram 1

3. Step-by-Step Instructions

  1. Secure the Ruck: The forwards secure the ball at the ruck. If needed, they form a 'caterpillar' ruck by binding onto the hindmost foot to buy the scrum-half an extra second of kicking time.
  2. The Setup Call: The scrum-half (9) calls the play, signalling the chasers (11, 14, 15) to set a flat line, ensuring they remain behind the ball until it is kicked.
  3. The Execution (The Kick): The scrum-half steps back and delivers a high, hanging box kick. The target is typically just outside the opposition's 22m line, hanging in the air for 3.5 to 4 seconds.
  4. The Chase (First Wave): The moment the ball leaves the boot, the primary chasers (typically the wingers and fullback) sprint forward. They must communicate to ensure they are spreading across the pitch and hunting as a pack.
  5. The Contest: The lead chaser aims to either catch the ball in the air or tackle the opposition receiver the exact moment their feet touch the ground.
  6. The Press (Second Wave): The flankers (6, 7) arrive a split second later to secure the breakdown if a tackle is made, or to apply immediate pressure if the opposition attempts a quick clearance kick.

Tactical diagram 2

4. Key Coaching Points

  • Hang Time Over Distance: The kick must hang for at least 3.5 seconds. A kick that goes too far but lacks height will isolate the chasers and give the opposition an easy counter-attack.
  • Stay Onside: Chasers must be absolutely disciplined. They cannot cross the line of the ball until the scrum-half makes contact.
  • Hunt as a Pack: The chase line must be connected. If one player sprints ahead alone, they can be easily stepped. A connected wall of defenders is much harder to break down.
  • Man and Ball: If the chaser cannot cleanly catch the ball, they must focus on a dominant tackle on the receiver, aiming to wrap the ball up to prevent an offload.

5. Common Mistakes

  • Kicking Too Long/Flat: The scrum-half drives the ball rather than lofting it, meaning the chase line cannot get there in time.
  • Offside Chasers: Players anticipate the kick and creep ahead of the ruck, resulting in a penalty.
  • Disconnected Chase: Players run at different speeds, creating doglegs in the defensive line that the opposition can exploit.
  • Poor Ruck Protection: The forwards fail to protect the scrum-half, allowing the opposition to charge down the kick.

6. Variations & Progressions

  • Progression 1: Contested Catch: Introduce a defender with a tackle shield in the landing zone to challenge the lead chaser in the air.
  • Progression 2: The Counter-Ruck: Once the tackle is made, the second wave (6, 7) must aggressively counter-ruck to win the turnover.
  • Variation: The Cross-Field Box: Instead of kicking straight down the touchline, the 9 kicks diagonally across the field to exploit a poorly positioned fullback.

7. Age Adaptations

  • Under 10s / Under 12s: Focus heavily on the technique of the kick and staying onside. Do not contest in the air; focus on making the tackle after the ball is caught.
  • Under 14s / Under 16s: Introduce the aerial contest and the concept of hang time. Begin teaching the forwards how to protect the kicker.
  • Open / Senior: Full execution with caterpillar rucks, precise 4-second hang times, and aggressive counter-rucking from the second wave.

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