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Shooting Circle Movement: Split, Re-Offer & Finish

Build sharper shooting-circle timing with a live-defence progression that teaches your GA and GS to split, re-offer and finish on balance.

Drill · intermediate · under 14 · 20 min · 10 players · Sep 25, 2026

Shooting Circle Movement: Split, Re-Offer & Finish

What you need

balls, cones

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Overview

This 20-minute shooting-circle movement drill teaches a Goal Attack (GA) and Goal Shooter (GS) to create a clear first option, then re-offer when it is denied. It develops purposeful change of pace, complementary movement, a legal stationary screen, and a feeder who waits for a receiver to land. Active defenders mean shooters must read body position, not run a pattern blindly.

The pattern is simple: split the circle, feed, re-offer and finish. Reward the correct decision even when the shot misses.

Setup

Use one regulation shooting third, 10.17 m × 15.25 m, with its 4.9 m shooting circle. Place a flat cone two metres outside each side of the circle and one on the transverse line. Set six live players: #1 GS, #2 GA, #3 WA, #4 C, #5 GD and #6 GK. The other four are ball returners or replacements; rotate one pair every two minutes.

Start C with a ball just inside the shooting third, WA high and wide near the first cone, and GA and GS separated in the circle. GD marks GA and GK marks GS. Keep a second ball with the coach to restart quickly after a shot, turnover or dropped pass. Run four blocks of 2 minutes work, 30 seconds coach feedback and rotation; finish with a two-minute competitive block. That is exactly 20 minutes including reset time.

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Step-by-Step Instructions

  1. Set the picture (0:00–0:20 of each repetition). C starts the action by driving one or two hard steps towards the ball-side cone, then squares their hips to see WA and both circle players. WA shows a clear chest target and receives from C. The cue for C is “drive, land, scan”; do not drift down the court after the pass.

  2. Split on the WA catch (0:20–0:26). As WA lands, GS clears sharply to the front/high circle space while GA drives to the back/low space. Their first three steps have intent, then they decelerate to re-offer. GK and GD track live, working side-on to attacker and ball. Feeders hold until a target has landed.

  3. Feed the best first option (0:26–0:32). WA reads the defender’s hips. If GD trails GA, WA drives a shoulder pass into GA’s outside hand in the back space. If GA is covered but GS has a clear front line, WA feeds GS. A forced ball is a turnover: reset and name the decision, not just the inaccurate pass.

  4. Re-offer rather than stop (0:32–0:40). If the first feed is not on, WA returns the ball to C or pivots out to retain possession. Both circle attackers reset their depth. GA lands, sets a legal stationary body position between GD and the preferred lane without leaning, backing in or moving into the defender. GS drops off the post for one stride, changes pace and re-offers to receive at shooting range. Call “again” as the trigger for the second movement.

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  1. Finish under a live contest (0:40–0:48). WA or GA releases the final pass only when GS is goal-side or side-on to GK, with a stable landing space. GS turns early, shortens the feet and shoots within three seconds. GK contests with hands up and correct distance; no contact is needed for quality pressure. Play the rebound once. If defence wins it, they pass to the coach or over the transverse line for one point; if attack scores, they earn two points. Restart on the coach’s ball immediately.

  2. Rotate and review (end of each two-minute block). Change one attacking and one defensive pair. In the 30-second feedback window, identify one movement that created space and one moment where the feeder could have waited. In the final block, first team to 10 points wins; add a bonus point when both circle players contribute before the shot.

Key Coaching Points

  • Movement is a conversation. When GS goes high, GA must go low; when the defender wins the first line, the partner creates the second. Encourage players to look at their partner’s starting line before committing.
  • Win the first three steps, then land. Explode away from the defender, but demand a controlled deceleration and balanced two-foot or one-foot landing. A receiver who cannot stop cannot be a reliable target.
  • Feed the outside shoulder. The pass should take the attacker away from the defender and arrive in front of their running line. Feeders scan the defender first, then the target.
  • Screen legally and briefly. GA may occupy a space after landing but must be stationary, upright and not create contact. Teach “set the space, don’t set the player.”
  • Shoot on balance. GS gets eyes to the ring early, settles their base and prioritises a high-percentage shot over a rushed release.

Common Mistakes

The usual error is parallel movement: GA and GS both drive to the same front channel. Freeze the picture and show high/low depth. Another issue is WA passing while the receiver is moving; insist on create space, land, present hands, receive. Screens can also become moving blocks. If GA changes feet or leans into GD after setting, restart with a stationary screen.

Variations & Progressions

For the first progression, allow C and WA only two passes before the ball must enter the circle, which sharpens timing and the first read. For the second, give GK and GD a point for every interception or forced lob, while the attack earns a bonus point only for a score following a re-offer; this prevents players from settling for the obvious pattern.

As a variation, run the same drill from the opposite side of the court so players practise both passing shoulders and different shooting angles. Alternatively, remove the defenders for one two-minute technical block and use a metronome-style coach count: “split—land—feed—re-offer—shoot.” Restore defenders immediately once timing is clean.

Age Adaptations

For Under 10, use passive defenders, remove the screening element and allow four seconds after the catch to find the next pass. Keep the pattern to C–WA–shooter, then swap roles every minute. For Under 12, use live marking but keep one designated shooting option so the learning focus remains complementary movement. For Under 14 and above, use full live defence, enforce the three-second rule, score defensive stops and require attackers to identify the defender’s body position before every feed. With advanced groups, let GD and GK communicate a switch; the attackers must then recognise and exploit the new match-up rather than simply repeat the pattern.